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my carrys mechs

theses are some of the mechs i have designed
Mech ST#: MG-ray CV2 small version

Mech Name: Jormungandr

Mech Weapons:
10x micro missiles (50 missiles max ammo)
2x VLLRM-A (Vertical Launch Long Range Missile plus Artemis tracking and targeting upgrade, 20 missiles max ammo)
4x VLSRM (Vertical Launch Short Range Missile, 40 missiles max ammo)
4x gun pods (45. ACP 150 rounds of ammo each)
12x heat treated carbon alloy blades (2 forward facing And 1 rear facing on each foot and 3 on each arm)
2x heavy Vulcan canons (60mm 600 ammo max)
2x chain guns (45. ACP 450 rounds max ammo)
4x anti-personal riot guns (like a shot gun but fires thin dart like blades. 48 max ammo)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x multi-warhead missile (warhead splits into ten high explosive sub munitions. 6 max ammo)
4x smoke missiles (20 max ammo)
2x long range optical flares (10 max ammo)
2x heavy class beam swords (beam length 6 foot)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator (electromagnetic pulse)
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
-----------------------------------------------
-Sniper load out-
Mech Weapons:
2x extended range small lasers (3s recharge)
2x 60mm sniper pods (12 ammo each)
2x extended range tri-barreled Gatling guns (50 cal. BMG 300 ammo max)
1x 250mm APFSDS cannon. (Armor Piercing Fin Stabilized Discarding Sabot, 20 max ammo)
1x 350mm long range rail cannon. (12 max ammo)
4x 50 cal. sniper rifles (48 ammo max)
4x extended range Gauss rifles (max ammo 120)
2x extended range heavy Gauss rifles (max ammo 30)
6x HAERVLLRM (High Accuracy Extended Range Vertical Launch Long Rang Missiles, 66 missiles max ammo)
1x 100mm HEAT counter sniper cannon (High Explosive Armor Targeting 10 max ammo)
1x hyper MAC (Magnetic Acceleration Cannon, 450mm 6 ammo max)
2x target flare guided long range sniper artillery (600mm high explosive, napalm, and shrapnel 4 ammo max)
1x deployable long range scout drone (1x tri-barreled extended range Gatling gun 100 ammo max, 2 small extended range pulse lasers .5s recharge, 2x target flares 4 ammo max, 1x smoke screen generator 3 ammo, 1 mid grade radar unit,
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x multi-warhead missile (warhead splits into ten high explosive sub munitions. 6 max ammo)
4x smoke missiles (20 max ammo)
2x long range optical flares (10 max ammo)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator (electromagnetic pulse)
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
1x radar and optical cloaking unit)
1x sniper scope optics upgrade
1x fire control and sighting upgrade
1x 1800 meter radar
1x enhanced radar unit
------------------------------------------------------
-Heavy weapons load out-
2x anti-personal sub munitions dispenser (mine layer/grenade launcher 24 ammo max)
4x heavy Vulcan canons (60mm 1800 max ammo)
2x 200mm anti armor howitzers (max ammo 10)
6x chain guns (50 cal. BMG 2600 rounds max ammo)
4x hyper auto cannons (260mm 164 max ammo)
2x VLLRSTSM (Vertical Launch Long Range Surface To Surface Missile, 10 missiles max ammo)
4x VLSRM (Vertical Launch Short Range Missiles, 20 missiles max ammo)
2x SOD (stand off dispenser, fires a long range missile that rains small explosive charges on the target and the surrounding area. 40 max ammo)
4x gun pods (45. ACP 150 rounds of ammo each)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x multi-warhead missile (warhead splits into ten high explosive sub munitions. 6 max ammo)
4x smoke missiles (20 max ammo)
2x long range optical flares (10 max ammo)
2x heavy class beam swords (beam length 6 foot)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator (electromagnetic pulse)
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
-----------------------------------------------------
-Artillery load out-
4x 350mm howitzers (max ammo 40)
2x 600mm howitzers (max ammo 16)
4x long range unguided HEAT rockets (max ammo 24)
2x anti-armor sub munitions dispensers (RFSR ((Rapid Fire Short Range)) rockets/HALR ((High Accuracy Long Rang)) rockets max ammo 24)
36x long range unguided rockets (180 rockets max)
4x SOD (stand off dispenser, fires a long range missile that rains small explosive charges on the target and the surrounding area. 64 max ammo)
4x long range tactical missiles (12 missiles max ammo)
2x enhanced range strategic missile (4 missiles max)
1x long range enhanced radiation missile (2 missile max)
1x deployable artillery drone (armed with 2x 120mm light howitzers 10 ammo max, 8x long range unguided rockets 16 ammo max, 4 mini tactical missiles, and 2 tactical missiles)
2x SFFM pod (Self Fragmenting Forging Munitions, fires a large bomb that releases a rain of small bombs. The higher the pod at time of deployment the larger the area of bomb coverage, 3 ammo each)
2x VLLRM-A (Vertical Launch Long Range Missile plus Artemis tracking and targeting upgrade, 20 missiles max ammo)
4x gun pods (45. ACP 150 rounds of ammo each)
2x heavy Vulcan canons (60mm 600 ammo max)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x multi-warhead missile (warhead splits into ten high explosive sub munitions. 6 max ammo)
4x smoke missiles (20 max ammo)
2x long range optical flares (10 max ammo)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator (electromagnetic pulse)
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
-----------------------------------------------------
-Close range suppression- (super flak)
1x 60mm extended range auto cannon ((with optics and fire control software) max ammo 50)
10x Gattling gun pods (50. cal BMG 300 ammo each)
6x chain guns (50. cal BMG 3000 ammo max)
50x micro missiles (1000 missiles max ammo)
4x Vulcan canons (30mm 2400 ammo max)
2x super heavy Vulcan cannons (120mm 800 ammo max)
30x homing laser lens (15s recharge rate)
1x Gatling cannon (20mm armor piercing 300 max ammo)
2x MACCRL (Mass Area Coverage Cluster Rocket Launcher, each bomb separates into 30 unguided sub munitions, 6 max ammo)
12x heat treated carbon alloy blades (2 forward facing And 1 rear facing on each foot and 3 on each arm)
4x anti-personal riot guns (like a shot gun but fires thin dart like blades. 48 max ammo)
2x small laser (1.5s recharge)
1x heavy particle cannon (30s recharge rate)
2x heavy class beam swords (beam length 6 foot)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator (electromagnetic pulse)
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
-----------------------------------------------------
-Long rang suppression- (hell sweeper)
1x 20mm tri-barreled Gatling gun ((with target tracking and fire control software) max ammo 500)
50x HAVLLRM-A (High Accuracy Vertical Launch Long Range Missile plus Artemis tracking and targeting upgrade, 600 missiles max ammo)
25x ATVLLRM (Auto Targeting Vertical Launch Long Range Missile 250 missiles max ammo)
6x Gatling gun pods (50. cal BMG 300 ammo each)
24x long range homing laser lens (20s recharge rate)
4x extended range Vulcan canons (30mm 2400 ammo max)
2x extended range super heavy Vulcan cannons (120mm 800 ammo max)
6x extended range chain guns (50. cal BMG 3000 ammo max)
2x multi-warhead missile (each missile splits into 10 high explosive sub munitions. 12 max ammo)
2x tri barreled Gatling style sniper cannon (45mm 66 ammo)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
4x smoke missiles (20 max ammo)
2x long range optical flares (10 max ammo)
2x heavy class beam swords (beam length 6 foot)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator (electromagnetic pulse)
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
-----------------------------------------------------
-Electronics warfare load out-
2x EMPSRM (ElectroMagnetic Pulse Short Range Missiles, 12 missiles max)
2x EMPLRM (ElectroMagnetic Pulse Long Range Missiles 6 missiles max)
6x PSRM-ECMCE (Plasma warhead short range missile with Electronic CounterMeasures Cloud Effect, 36 missiles max)
2x Plasma cannons + ECM((ElectroMagnetic Pulse)) cloud effect (30 ammo max)
6x high accuracy homing laser lens (20s recharge)
1x large coil linked phase EMP((ElectroMagnetic Pulse)) shock cannon (3 ammo max)
1x ECM((Electronic CounterMeasures)) net gun (6 ammo max)
1x ECM((Electronic CounterMeasures))/chaff smoke rocket (4 max ammo)
6x anti missile flares (36 ammo max)
1x radar jammer
1x com scrambler
1x ECM((Electronic CounterMeasures)) counter missile system
1x wireless network satellite uplink
1x deployable satellite Ion cannon beacon
4x gun pods (45. ACP 150 rounds of ammo each)
2x chain guns (45. APC 450 rounds max ammo)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x multi-warhead missile (warhead splits into ten high explosive sub munitions. 6 max ammo)
2x long range optical flares (10 max ammo)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator ((ElectroMagnetic Pulse))
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
-----------------------------------------------------
-Ghost load out-
2x Tesla cannons (60 max ammo)
2x ERPPC (Extended Range Particle Projection Cannon, 5s charge time, 15s recharge rate)
1x orbital-grade ion cannon (5s deployment time, 5s charge rate, 20s recharge rate)
12x homing laser lens (15s recharge rate)
2x flechette chain guns (400 ammo max)
2x shock net guns (10 max ammo)
1x stage 2 radar and optical cloaking unit (320 run time, 90 cool down)
1x jump jet unit with retro rockets
2x grappling line launchers
1x optical laser line artillery/munitions marker
12x heat treated carbon alloy blades (2 forward facing And 1 rear facing on each foot and 3 on each arm)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator ((ElectroMagnetic Pulse))
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
-----------------------------------------------------
-Speed load out-
4x teaser dart launchers (300,000 volt electric shock, 20 ammo max)
2x tri-barreled flechette Gatling guns (300 max ammo)
2x flechette riot guns (40 max ammo)
6x heat treated carbon alloy blades (3 on each arm)
1x assault armor (40s recharge)
1x enhanced thrusters unit
1x jump jet unit with retro rockets
2x grappling line launchers
1x primal armor unit
2x small laser (1.5s recharge)
1x heavy particle cannon (30s recharge rate)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator ((ElectroMagnetic Pulse))
1x full spectrum shielding unit
1x chaff dispenser
1x beam reflector disperser
1x cyber Brain pilot-to-Mech uplink
"assault armor is a form of radiation weapon that releases a sphere of energy around your own mech" "primal armor is a from of shield that reduces incoming damage and blocks radiation, but when assault armor is used your own primal armor is used up to power it and does not com back on line in till it recharges." "this mech is much faster the others presented here"
-----------------------------------------------------
-Melee load out-
4x flechette riot guns (48 max ammo)
10x close range homing laser lens (10s recharge)
1x mass effect assault armor (25s recharge)
12x depleted uranium blades (2 forward facing And 1 rear facing on each foot and 3 on each arm)
1x assault cannon (25s recharge)
2x chain guns (45. ACP 200 rounds max ammo)
1x enhanced thrusters unit
1x jump jet unit with retro rockets
2x grappling line launchers
1x high output primal armor unit
1x assault amplifier
4x gun pods (45. ACP 150 rounds of ammo each)
2x small laser (1.5s recharge)
1x heavy particle cannon (30s recharge rate)
2x heavy class beam swords (beam length 6 foot)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x camo netting dispenser
1x mass effect EMP generator ((ElectroMagnetic Pulse))
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x beam reflector disperser
1x cyber Brain pilot-to-Mech uplink
------------------------------------------------------
-Extreme long range load out- (siege endder)
50x ERVLLRM-A (Extended Range Vertical Launch Long Range Missile plus Artemis tracking and targeting upgrade, 500 missiles max)
2x 250mm howitzers (max ammo 20)
12x long range HEAT rockets (High Explosive Armor Targeting, max ammo 36)
24x long range homing laser lens (60s recharge rate)
1x 30mm extended range auto cannons ((with optics and fire control software) max ammo 30)
2x extended range super heavy Vulcan cannons (120mm 900 ammo max)
4x ERMACCRL (Extended Range Mass Area Coverage Cluster Rocket Launcher, each rocket separates into 30 unguided sub munitions, 12 max ammo)
4x extended range multi-warhead missiles (warhead splits into 10 high explosive sub munitions. 16 max ammo)
1x 20mm tri-barreled Gatling gun ((with target tracking and fire control software) max ammo 300)
1x orbital-grade ion cannons (5s deployment time, 5s charge rate, 20s recharge rate)
1x large coil linked phase EMP(ElectroMagnetic Pulse) shock cannon (3 ammo max)
6x SOD (stand off dispenser, fires a long range missile that rains small explosive charges on the target and the surrounding area. 36 ammo max)
4x Gatling gun pods (50. cal BMG 100 ammo each)
2x deployable mini SAM(Surface to Air Missile) site (each armed with 2 LRGTA((Long Range Ground To Air)) missiles, 2 10mm self defense chain guns 80 ammo max. 2 ammo max)
2x deployable mini SSM(Surface to Surface Missile) site (each armed with 2 LRGTG((Long Range Ground To Ground)) missiles, 2 10mm self defense chain guns 80 ammo max. 2 ammo max)
2x deployable mini ATG(Air To Ground) attack drone (each armed with 1 SOD((Stand Off Dispenser)) and a 20mm chain gun 150 ammo. 2 ammo max)
2x deployable mini ATA(Air To Air) attack drone (each armed with 2 ATA((Air To Air)) missiles and a 20mm chain gun 100 ammo. 2 ammo max)
16x anti missile flares (64 ammo max)
50x anti missile interceptors (150 interceptors max)
1x 3000 meter radar and sighting upgrade
1x radar jammer
1x 2km coverage radar unit
2x light shielding pods (each pod projects ether a dome, a 10ft by 10ft screen, up to 2 5ft by 5ft disk of protective energy)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x camo netting dispenser
1x full spectrum shielding unit
1x external radio transmitter
1x chaff dispenser
1x cyber Brain pilot-to-Mech uplink
------------------------------------------------------
-Multi-role combat support load out- (hive lord)
30x Gattling gun pods (50. cal BMG 600 ammo each)
48x micro missile pods (40 missiles per pod)
24x SRM pods (Short Rang Missile, 20 missiles per pod)
12x LRM pods (Long Range Missile, 10 missiles per pod)
6x rail cannon pods (120mm 6 ammo per pod)
4x heavy sniper cannon pods (160mm 5 ammo per pod)
8x heavy rocket pod (90mm rockets 30 rockets per pod)
6x rapid fire laser pods (1s recharge)
10x pulse laser pods (.5s recharge)
4x beam lance pods (flying energy swords. blade length 3ft)
1x orbital grade heavy Ion cannon pod (15s charge rate, 30 recharge rate)
4x Gattling cannons (20mm armor piercing 1200 max ammo)
20x micro missiles (60 missiles max ammo)
14x homing laser lens (15s recharge rate)
2x deployable ATG(Air To Ground) attack drone (each armed with 2 multi-role missiles, 2 SFFM((Self Fragmenting Forging Munition)), 4 ATG((Air To Ground)) missiles, and a 20mm Gattling gun 300 ammo. 2 ammo max)
2x deployable ATA(Air To Air) attack drone (each armed with 2 multi-role missiles, 6 ATA((Air To Air)) missiles, 1 ECM((Electronic CounterMeasures) pod, and 2 50 cal. chain guns 250 ammo. 2 ammo max)
1x deployable multi-role attack drone (each armed with 2 multi-role missiles, 4 HAATA((High Accuracy Air To Air)) missiles, 3 FAEB((Fuel Air Explosive Bomb)), and 2 50 cal. chain guns 350 ammo. 1 max ammo)
1x helicopter attack gunship drone (armed with 1 20mm Gattling gun 450 ammo, 4 multi-role missiles, 8 HEAT((High Explosive Armor Targeting)) rockets, 2 micro cruse missiles, and 2 SOD((Stand Off Dispenser)). Hover capable)
50x anti missile interceptors (150 interceptors max (can be used as a weapon, similar to a missile but with but with a armor piercing drill like point instead of a warhead))
5x missile interceptors pods (10 interceptors per pod.)
4x energy shield pods (each pod projects ether a dome, a 15ft by 15ft screen, or up to six 5ft by 5ft disk of protective energy)
2x heavy energy shield pods (each pod projects ether a dome, a 30ft by 30ft screen, up to six 10ft by 10ft disk, or up to 12 5ft by 5ft disk of protective energy)
1x upgraded combat control circuit (can control and have up to 30 pods and 6 drones in the air at one time.)
2x chain guns (45. APC 450 rounds max ammo)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x full spectrum shielding unit
1x external radio transmitter
1x cyber Brain pilot-to-Mech uplink
------------------------------------------------------
energy warfare load out (warlock)
50x homing laser lens (15s recharge rate)
25x long range high accuracy homing laser lens (20s recharge rate)
2x ERPPC (5s charge time, 10s recharge rate)
2x charged particle cannons (15s charge rate, 25s recharge rate)
2x long range laser cannons (10 recharge rate)
4x rapid fire laser rifles (1.5s recharge rate)
10x pulse lasers (.5s recharge rate)
1x orbital grade heavy Ion cannons (5s deployment time, 10s charge rate, 25s recharge rate)
1x large coil linked phase EMP(ElectroMagnetic Pulse) shock cannon (6 ammo max)
20x kojima micro missiles (causes a small scale kojima explosion and lingering kojima radiation, 40 missiles max)
6x rapid fire laser pods (1s recharge)
10x pulse laser pods (.5s recharge)
1x high energy heavy beam sword (beam length 8ft)
1x kojima blade (blade length 5ft. causes damage as a energy blade and causes a kojima chain reaction in any target hit. Chain reaction can take 1-3 seconds to manifest, 3 ammo max)
1x beam lance pod (flying energy swords. blade length 3ft)
1x deployable energy combat drone (armed with 6 small pulse lasers .25s recharge, 2 extended range small lasers 2s recharge, 4 short range homing lens 10s recharge, 1x extended range large laser cannon 60s recharge)
3x energy shield pods (each pod projects ether a dome, a 15ft by 15ft screen, or up to six 5ft by 5ft disk of protective energy)
2x small laser (1.5s recharge)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
1x optical, thermal and radar cloaking (180s run time, 60s cool down)
1x sound minimize
1x mass effect EMP generator (ElectroMagnetic Pulse)
1x full spectrum shielding unit
1x external radio transmitter
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink
1x flight unit
1x prototype anti gravity unit
1x beam warping field generator
1x generator upgrade
1x radiator upgrade
2x extra heat sinks
1x beam reflecting energy shield unit (projects one 5ft by 5ft disk of protective energy (acts as a normal energy shield but reflects laser and beam attacks away))
1x upgraded combat control circuit (can control and have up to 15 pods in the air at one time.)
1x application of high grade beam scattering wax to outer layer of Mech (helps to scatter light for cloaking +5s to cloaking run time, reduces the likelihood of a lock on by enemies using laser targeted weapons or laser optics +10% targeting avoid, slightly reduces laser or beam based damage, -5% beam
"kojima is a form of highly damaging radiation"
------------------------------------------------------
-battle field command unit- (overlord)
4x heavy gun pods (30mm 150 rounds of ammo each)
2x Vulcan cannons (30mm armor piercing, 500 ammo max)
1x heavy twelve barreled rotary auto-cannon (180mm high explosive armor piercing 300 ammo max)
4x eight barreled rotary auto-cannons (120mm 1200 ammo max)
1x heavy MAC (Magnetic Acceleration Cannon, 300mm 10 ammo max)
2x light MAC (Magnetic Acceleration Cannon, 100mm 30 ammo max)
100x SRM (Short Range Missile, 500 missile max ammo)
20x ERVLLRM-A (Extended Range Vertical Launch Long Range Missile plus Artemis tracking and targeting upgrade, 200 missiles max ammo)
10x napalm mid range missiles (30 missiles max)
20x multi-warhead short range missiles (each missile splits into five micro missiles before impact, 40 missiles max)
10x multi-warhead long range missiles (each missile splits into four small missiles before impact, 20 missiles max)
6x long range tactical missiles (12 ammo max)
30x homing laser lens (15s recharge rate)
4x auto targeting extended range laser turrets (anti missile capable, 1.5s recharge rate)
4x auto targeting chain gun turrets (anti missile capable, .45 ACP 800 ammo max)
2x auto targeting LRM (Long Range Missile, anti missile capable, 10 missiles max)
4x auto targeting SRM (Short Range Missile, anti missile capable, 20 missiles max)
4x auto targeting anti-personal grenade (non anti missile capable, 16 ammo max)
2x auto targeting light howitzers (non anti missile capable, 60mm 12 ammo max)
1x auto targeting weapons control chip (allows auto target weapons to be set to act defensive, offensive, or anti missile. two weapons may acts in the anti missile role firing at incoming missiles, two weapons may acts in the offensive role firing along with primary weapons at a locked on to enemy, and two weapons may acts in the defensive role firing at any enemy that enters its firing range. auto weapons may also be put into stand by mode if needed.)
1x extended range laser cannon (5s recharge)
1x heavy particle cannon (30s recharge rate)
2x heavy class beam swords (beam length 6 foot)
1x mass effect EMP generator (ElectroMagnetic Pulse)
1x full spectrum shielding unit
1x external radio transmitter
1x beam reflector disperser
1x shielding unit
1x cyber Brain pilot-to-Mech uplink

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  • Danzy007
    June 30
    Edit | Reply

    This is insane!!!!

    how the hell do you think all these up >.< lol

    • well lets see ADD, ADHD, and a little OCD for flavor =3


      • Danzy007
        June 30
        Edit | Reply
        LOL! dude..... and yet you have the paitients for that and to talk to me.... I feel loved lol

        • lol =3 i am open for commissions for mechs, tanks,planes, space ships, or anything if you like =3 it helps keeps my OCD in check =3 to stay busy that is =3

          • Danzy007
            June 30
            Edit | Reply
            hehe, oh I could only imagine what you got up to in your spare time

            tho i'm glad you have time to talk to me lol

            • lol i can not comment on what i do in my spar time the us military will not let me =3

              • Aah, I remember the Gundam designs unrehearsed, back in the day... For reader's curiosity, you could expand the acronyms; also, in case you haven't thought of it already, you could add demiweapons. ^_^ Either way, this is exactly what I'd expect of you. I'll come back and reread this later. ^.^

                • lol man rewriting all of the acronyms would take forever =3 but i might. and about the demiweapons theses are not custom mechs this is the temples that i build on =3 and if you want a custom one just give me a yell

1 - 8 of 8